About me
From VR headsets to tabletop RPGs, I design interactions that connect people and spark imagination. With a foundation in industrial product design, I approach projects end-to-end: from early UX research and prototyping to final release.
​
I have over 5 years of experience in game design, working across VR, MR, PC, and console. I contributed to two AA titles, led teams through multiple DLC releases, and took my own independent VR project from concept to polished prototype. My work spans UX design, UI systems, gameplay mechanics, and visual storytelling, always with a focus on crafting player-centered, intuitive experiences.
​​

Outside of work, I play the piano, read and travel. I am passionate about roleplaying games and board games. I love to build and create worlds and belief that games are a powerful medium to explore ideas and connect people.
​
Feel free to reach out if you’d like to learn more about my work.
I’m excited to share some of my favorite projects below.
Top Projects
Cozy, Social, Citybuilder
PC, Steam, Oculus, PSVR
Unreal Engine 5
2 years
Cyborn
~19
Genre:
Platform:
Engine:
Duration:
Studio:
Team size:
A unique city-builder with a social twist: players create vertical towns that climb the walls of whimsical worlds. As principal designer, I shaped core mechanics, balanced progression systems, and delivered engaging player experiences across PC and VR platforms.
Genre:
Platform:
Engine:
Duration:
Studio:
Team size:
Step into the role of an agent in training, exploring alien planets, surviving hostile environments, and mastering combat in breathtaking VR. I developed combat systems, concepted levels, and iterated on player progression to deliver a highly immersive experience.
Sci-fi shooter
PC, Steam VR, Oculus,...
Unreal Engine 4
2 years
Cyborn
~19​
Genre:
Platform:
Engine:
Duration:
Team size:
Escape room, Puzzle
PC, itch.io
Unity
6 months
2 man project
Step into the mind of Daedalos, the genius inventor, to escape both his labyrinth and his troubled past. This mind-bending escape-room roguelike was born as a two-man passion project. I pitched and secured funding, while also leading game design and art direction to shape an endless puzzle dungeon of invention and madness.
Puzzle, Hack and Slash
PC, itch.io
Unreal Engine 4
6 weeks
Solo project
Genre:
Platform:
Engine:
Duration:
Team size:
Gather the horde! Loot, pillage, and plunder in this fast-paced, whimsical hack-and-slash where you command not just one hero, but an entire horde. As a solo developer, I built the project from the ground up, designing mechanics, crafting islands and delivering an island-hopping experience full of chaotic fun.




